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Post by Tom on Feb 20, 2019 16:35:23 GMT
He's not touched a single Stallyun ......... yet.
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Post by sebjones86 on Feb 20, 2019 17:35:24 GMT
He's not touched a single Stallyun ......... yet. I touched a Stallyun once... then he saddle fcked me
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Mike
Junior Member
Posts: 58
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Post by Mike on Feb 20, 2019 18:59:01 GMT
Oh it’s coming!
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Post by Tom on Feb 20, 2019 19:43:27 GMT
hhhu huu huhuh haha .... Thats what HE SAID!!!!! Just ask dewi...
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Post by Tom on Feb 24, 2019 8:05:14 GMT
The Hole hath been shaken, stretched and ruined!!
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Post by sebjones86 on Feb 24, 2019 10:42:14 GMT
BENEATH RUSTY HOLE P.I.S.S. / The Path of Perpetual Suffering / The Wyld Stallyuns
The dense, cramped tunnels beneath Rusty Hole played host to some bitter fighting in the early hours of lights out. Agents of P.I.S.S. were spotted by locals heading down in to the tunnels geared for war. The same agents were seen hours later retreating from said tunnels in a worse condition than before. What foulness lies beneath Rusty Hole? What terrors lurk in the dark depths? Are we all just f*cked?
Layers below, Jack Schitt watched as the blood boiled and crackled off his Power Hammer. It smelled weird, he liked it. Taking these Tunnels had been a breeze. He needed a challenge.
"Bwoss, more chumps headed this way. Looks like they want a fight"
"Buckle up Stallyuns, looks like we got round two!"
Dewi felt sick. The Path knew there had been sightings of Stallyuns in The Tunnels, and he knew what that meant. He was here... They would meet again. Just then the sound of violence could be heard through a pipe to Dewi's left. Sure enough he heard the unmistakable roar of Jack Schitt, Wyld Stallyun's leader and notorious murderer. This time he could hold not longer, he's already soiled himself with fear. It was time to go... Dewi left the rest of the loot crate he has stumbled upon and like a rat down a sewer, he fled in to the darkness. "A cowardly rat maybe, but alive nonetheless"
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Post by Tom on Feb 24, 2019 11:31:34 GMT
They were amusing games to be fair. It was sheer balls and luck in my game against Gaz tbh. Risked charging into the smoke, could have gone badly wrong, but I got lucky having multiple threats in his face and then the smoke cleared .... scary sight!
And no major casualties all round so I'm pleased about that. Jack ain't, but I am.
Rygor finally taking part and redeeming himself by grabbing on to gazs champ before he could run off was a good moment for me.
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Post by sebjones86 on Feb 24, 2019 21:49:33 GMT
Knowing this was a game I was unlikely to win (5v5 on 4x4 ZM) I put out my weakest side against The Stallyuns. 2 juves three schmucks, no leader or champs. The difference in value between 2 sides was over 1000 creds so I drew 10 random extra tactics cards.
My aims were to deny The Chaos Cult the Tunnels by taking them off the table, get through the game unscathed and maybe even take a Stallyun down, but I was mainly looking forward to a lucrative post-game because I want a web-gun godammit!
All objectives were achieved. However, The Wyld Stallyuns now hold both The Needle Ways and The Tunnels. Jack Schitt is going to be getting in your gang’s face turn 2 guaranteed and it’s all mine and Gaz’s fault.
The floor is worse than lava, my friends... it’s the fckzone!
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Post by Tom on Feb 25, 2019 6:31:10 GMT
Knowing this was a game I was unlikely to win (5v5 on 4x4 ZM) I put out my weakest side against The Stallyuns. 2 juves three schmucks, no leader or champs. The difference in value between 2 sides was over 1000 creds so I drew 10 random extra tactics cards. My aims were to deny The Chaos Cult the Tunnels by taking them off the table, get through the game unscathed and maybe even take a Stallyun down, but I was mainly looking forward to a lucrative post-game because I want a web-gun godammit! All objectives were achieved. However, The Wyld Stallyuns now hold both The Needle Ways and The Tunnels. Jack Schitt is going to be getting in your gang’s face turn 2 guaranteed and it’s all mine and Gaz’s fault. The floor is worse than lava, my friends... it’s the fckzone! This made me chuckle far too much and too loudly. Jack Schitt: *Appears from nowhere mere feet in front of you* The floor is an absolute fuckzone..... who's avin some?
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Post by sebjones86 on Feb 25, 2019 23:26:03 GMT
I was using my hobby hard-on to change gear in the way home. Gaz had to pour a bucket of ice water on my crotch to try and cool down my huge necro-boner but instead the water boiled off and scorched us both. We’re currently in A and E with 3rd degree steam burns all thanks to my massive boner for the Underhive.
Ahem... GG lads
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Post by hereticdave on Feb 26, 2019 7:37:29 GMT
The stonecutters snuck up on the smelting works, Kang, the newly appointed Spyker, had sensed the presence of another gang, their "scent" giving them away as the Prime Insurance Security Service, at least that's how Kang described it anyway.
3 enemies, on the other side of these containers... The voice clear in his mind. Telepathy was something they were going to have to get used to. Homer directed Ned and Lenny, their flechette pistols primed. Burns was in position at the sabotage site and Szyslak had him covered, when one of the P.I.S.S. group wandered over and raised the alarm, dropping smoke.
One comes through the fog... Homer was ready, throwing knife in hand and down his opponent went, to be finished off by Ned. Round the corner there was an almighty explosion and a flash of blue, had Burns taken out the target? Liza voxed through, "target self vaporised, plasma gun was set too hot".
The last flees.. Homer wasn't sure if the sense of satisfaction was his own or Kangs and a shiver runs down his spine, either way the smelting works belonged to the Stonecutters.
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Post by sebjones86 on Feb 26, 2019 9:04:02 GMT
haha "smells of P.I.S.S. round here, boss"
The stonecutters truely are the masters of sneaking up on people and ruining their day.
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Post by sebjones86 on Feb 26, 2019 13:57:51 GMT
THE SMELTING WORKS P.I.S.S. VS The Stonecutters
Three Agents of P.I.S.S. thought they had it easy when The Smelting Works seemed unoccupied. However it wasnt long after they established a perimeter that The Stonecutters came creeping out of the shadows. A few throwing knives and flachette rounds later and P.I.S.S were forced to withdraw to HQ to ponder their next move. Rumour has it that P.I.S.S. may have got their hands on a shipment of Hystrar pattern energy shields...
THE PROMETHIUM CACHE The Banshees VS The Path of Perpetual Suffering Even the Emperor's cleansing fire needs fuel to burn. With no heretics conveniently nearby The Path made a move on Rusty Hole's Promethium Depot, hoping to secure enough to fuel their future plans which involved fire quite intrinsically. After overpowering the Depot's guards, the gang's Juves were tasked with stockpilling the fuel ready to move out. They did not know that they were being watched. Like lighting out of the dark, The Banshees came at them. Sentries were blasted off tall buildings, Juves were culled like vermin: havoc was visited upon The Path. Banshee leader 'Little Claw' lept from cover and set to work. She danced a bloody path through House Cawdor in a sickening display of violence. It was only when Cawdor reinforcements arrived en masse that 'Little Claw' was forced to withdraw - long after the rest of The Banshees had fled. Rusty Hole's Prometheum Cache belongs to T.P.O.P.S.
THE WORKSHOP The Bloodied Kiss VS The Wyld Stallyuns Jack Schitt emerges from The Tunnels to interrupt a ritual being held in The Workshop . The rest of The Wyld Stallyuns are not far behind and pretty soon there is wall-to-wall carniage. Foul Chaos witchery prevents The Bloodied Kiss from feeling the full brunt of Stallyun violence but a hefty blow is dealt nonetheless. Before he takes flight down the pipe from whenst he came, Jack Schitt vowes to be the one to bring Kagan and his weird sex-rituals down for good.
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Post by sebjones86 on Feb 26, 2019 16:04:19 GMT
THE STATE OF THE HOLE (Turf War Update)
DOMINATOR (most territories) 1st- The Bloodied Kiss (6)
2nd - T.P.O.P.S. (4) 2nd - The Stonecutters (4) 2nd - Wyld Stallyuns (4) 3rd- The Banshees (3) 4th - P.I.S.S. (1)
SLAUGHTERER (most taken OOA) 1st - The Banshees (37) 2nd - The Bloodied Kiss (19)
2nd - T.P.O.P.S. (19) 3rd - Wyld Stallyuns (17) 4th - P.I.S.S. (11) 4th - Stonecutters (11)
CREDITOR (largest wealth) 1st - The Bloodied Kiss (2005) 2nd - T.P.O.P.S (1790) 3rd - The Banshees (1635) 4th - Stonecutters (1535) 5th - P.I.S.S. (1500) 6th - Wyld Stallyuns (1380)
WARMONGER (most battles fought)
1st - T.P.O.P.S. (10) 1st - The Banshees (9) 2nd - The Bloodied Kiss (8) 3rd - Wyld Stallyuns (7) 4th - Stonecutters (5) 5th - P.I.S.S. (4)
POWER BROKER (largest rep) 1st - The Bloodied Kiss (18) 2nd - Stonecutters (13) 3rd - Wyld Stallyuns (11) 3rd - The Banshees (7) 3rd - T.P.O.P.S (7) 4th - P.I.S.S. (5)
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Post by sebjones86 on Feb 28, 2019 9:03:22 GMT
DOWNTIME
Welcome to the phase known as ‘downtime’. This phase will last for 2 club sessions. The following things will now happen:
1. All fighters make a full recovery and captives are returned. Juves with 5 or more advancements can be promoted to champions (did NOT know that one)
2. Each gang receives 250 credits to spend on new recruits including hangers on. These creds can be supplemented with you own but will be lost if unspent.
3. Players MAY play additional games IF they wish however territories will be unaffected. You will receive all the rewards from these games (creds, rep etc.) Players can decide amongst themselves which missions to play (Spook harvest, Caravan heist, catch the greased-up deaf guy, whatever).
4. Lastly, you will plot your conquest of Rusty Hole in fine detail. The takeover phase cometh. Be ruthless, don’t be a wet lettuce watching other gangs get what they want. Don’t wallow in mediocrity. Take what’s yours you little mug! [/dannydyer]
Alternatively your Gang (good-for-nothing, pathetic ensemble of cretins that they are) can lay low while you play AoS, X-wing, fly a kite, do a watercolour or fill out a self-assessment tax return. I’m not telling you how to live your life OK?! Except you, Jason. The Inquisition is coming for you. Kagan? Ka-gone mate (snigger).
IMPORTANT CHANGE GOING FORWARD From doing a bit of reading in various FB groups, one house rule that seems to work really well is for players to collect income from territories only ONCE per week, regardless of how many games played (even if it’s zero). This is to even it up a bit between those that play more and those who can’t. Players can still gain income from battle rewards in the same way but Settlements, Gambling Dens and other credit yielding territories can only be done ONCE per week (usually at the end of club).
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