Post by AdamR on Dec 13, 2018 15:44:02 GMT
I've chopped apart a review I found to give you guys some pertinent system notes.
RACES
Here is a brief overview of the races. This is by no means an exhaustive description of each racial trait or ability, just a flavoring:
Dwarves are hardy, gruff individuals with a flair for good craftsmanship, a nice shiny gem, and an impeccable code of honor. They don’t fancy elves very much, can see in the dark, determine depth and direction underground, resist fear, poison, and arcane magic, and know a ton about stonecraft.
Elves are extremely long-lived, usually pale and skinny, and have pointed ears. They are often perceived as intolerant and arrogant. Elves have excellent senses (vision and hearing), can move silently in the wilderness, and can see very well under moonlight or starlight conditions.
Gnomes are confirmed pranksters, love the outdoors, can see in the dark, and have excellent hearing. They have innate spell-casting ability and can communicate with small mammals.
Half-Elves choose either human or elf as their primary lineage, allowing 2 half-elves to be rather different in abilities. Regardless of lineage they have an easy time spotting hidden doors and, due to never really fitting in, have an amazing ability to empathize with others.
Halflings are short, friendly, and fearless. They are able to hide and move quietly in the wilderness and their hardy bodies are resistant to the ills of the outdoors.
Half-Orcs are brutal and unsavory creatures who can see in the dark, have an enhanced sense of smell, and resist disease. Their violent nature makes them excellent fighters and they are found almost anywhere in the world.
Humans are relatively short lived, competitive creatures who lack empathy for other races. They are ambitious and can be found in all climates of the world. Being so adaptable provides them with no specialized abilities, but they do get to choose one extra ability score to designate as prime for that PC. That means that human PCs have 3 primes, which is a really sneaky, but enticing, way to encourage humans as the dominant race in the game – a very Gygax inspired AD&D style outlook.
RACES
Here is a brief overview of the races. This is by no means an exhaustive description of each racial trait or ability, just a flavoring:
Dwarves are hardy, gruff individuals with a flair for good craftsmanship, a nice shiny gem, and an impeccable code of honor. They don’t fancy elves very much, can see in the dark, determine depth and direction underground, resist fear, poison, and arcane magic, and know a ton about stonecraft.
Elves are extremely long-lived, usually pale and skinny, and have pointed ears. They are often perceived as intolerant and arrogant. Elves have excellent senses (vision and hearing), can move silently in the wilderness, and can see very well under moonlight or starlight conditions.
Gnomes are confirmed pranksters, love the outdoors, can see in the dark, and have excellent hearing. They have innate spell-casting ability and can communicate with small mammals.
Half-Elves choose either human or elf as their primary lineage, allowing 2 half-elves to be rather different in abilities. Regardless of lineage they have an easy time spotting hidden doors and, due to never really fitting in, have an amazing ability to empathize with others.
Halflings are short, friendly, and fearless. They are able to hide and move quietly in the wilderness and their hardy bodies are resistant to the ills of the outdoors.
Half-Orcs are brutal and unsavory creatures who can see in the dark, have an enhanced sense of smell, and resist disease. Their violent nature makes them excellent fighters and they are found almost anywhere in the world.
Humans are relatively short lived, competitive creatures who lack empathy for other races. They are ambitious and can be found in all climates of the world. Being so adaptable provides them with no specialized abilities, but they do get to choose one extra ability score to designate as prime for that PC. That means that human PCs have 3 primes, which is a really sneaky, but enticing, way to encourage humans as the dominant race in the game – a very Gygax inspired AD&D style outlook.