Post by AdamR on Oct 23, 2018 11:15:45 GMT
Allegiance: Stormcast Eternals
Mortal Realm: Ulgu
Leaders
Lord-Celestant (100)
- Artefact: Sword of Judgement
Lord-Castellant (100)
- General
- Trait: Staunch Defender
- Mystic Light (Artefact): Fury Brand
Knight-Vexillor (120)
- Pennant of the Stormbringer
Lord-Relictor (100)
- Prayer: Translocation
Battleline
5 x Judicators (160)
- Boltstorm Crossbows
- 1x Thunderbolt Crossbows
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Liberators (100)
- Warblade & Shield
- 1x Grandblades
30 x Liberators (520)
- Warhammer & Shield
- 6x Grandhammers
Units
5 x Decimators (200)
- 2x Starsoul Maces
5 x Protectors (200)
- 2x Starsoul Maces
Battalions
Skyborne Slayers (190)
Total: 1950 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 141
Skyborne Slayers yo! Coming at you hard and fast!
This list has zero magic, which if I'm fighting Nagash or Fateweaver, or some other super magic twunt, doesn't matter as I don't get to cast anything anyway!
It does have complete Battleshock immunity though. Which is nice.
Also everything in the battalion (which is the whole list bar the Castellant, Relictor and Vexillor) can deep strike potentially 5" away from the enemy. With rerolls to charge from the Vexillor as he deep strikes in just behind them. BOSH!
Celestant with the Judgement blade is a hero assassin. If he blows 3 command points on the charge (which he'll have on turn 1) he's got 5 attacks doing d6 mortals each to heroes and monsters on a 3+ pachow! This goes up to 6 attacks in later turns if I can get Fury Brand from the Castellant off on him. Or I could go all in and make him the general, drop staunch and give him the +1 attack trait instead for added ouchies!
Decimators look attack a horde, Protectors a monster, and the big Lib squad tie up something nasty and/or try to score an objective by having a shit ton of bodies.
If redeploying is required I have the 1/game unlimited range teleport from the Vexillor, plus the Translocation prayer from the Relictor.
Thoughts?