Post by sebjones86 on Jun 4, 2019 17:17:20 GMT
GUILD ALLIANCES
A gang can decide to ally with one of the guilds at the start of the campaign. All guilds provide benefits and drawbacks. You can choose to ignore the drawbacks but risk pissing the guild off and they may withhold benefits or even leave you altogether. You can’t use house sub-plots when allied with a guild. You can ask fher r the guild for help but they may refuse and get pissed off. Guild may call on you to help them which can also test the alliance.
Here I have condensed the guild-specific benefits/drawbacks so you can see if any tickle your fancy for upcoming Campaign III. If you want more detail on a guild lemme know on WhatsApp.
CORPSE GUILD
Benefits - your fighters can reroll results on the injury table
Drawback
One random fighter who has been critically injured (61-65) get put in their corpse grinder
If the guild model is on the table on a roll of 6 critically injured models are dead (66)
IRON GUILD
Benefits - cheaper weapons and easier access to rarer guns at the trading post
Drawbacks - you have to give them the weapons and wargear of you dead fighters
Can potentially include D3+2 scummer if your rep isn’t too high
GUILD OF COIN
benefits - roll an extra D6 for credit rewards for missions
Drawback - give D3 of your scenario reward credits to the guild
If the guild model is being used you can potentially swap attacker/defender roles.
SLAVE GUILD
Benefits- your leader or a champ can have one extra skill for a battle. Choose before each battle.
Drawback - they steal your captured fighters
If the guild model is on the table he can potentially take fighters to fight in the pits
PROMETHEUM GUILD
benefits - all your flamer and plasma weapons either lose scarce or gain plentiful
Drawback - gotta give them D3x10 creds if you earn moneys from a mission
If you have the guild model on the field turn the lights on and off at will
WATER GUILD
Benefit - you gain a free slopper. If you have a slopper they get guys out of recovery on a 5+ instead of 6+
Drawback - gotta give them D3x10 creds if you earn moneys from a mission
If the guild model is on the table you’ll get pluses to capture rolls
SO MUCH AWESOME!
A gang can decide to ally with one of the guilds at the start of the campaign. All guilds provide benefits and drawbacks. You can choose to ignore the drawbacks but risk pissing the guild off and they may withhold benefits or even leave you altogether. You can’t use house sub-plots when allied with a guild. You can ask fher r the guild for help but they may refuse and get pissed off. Guild may call on you to help them which can also test the alliance.
Here I have condensed the guild-specific benefits/drawbacks so you can see if any tickle your fancy for upcoming Campaign III. If you want more detail on a guild lemme know on WhatsApp.
CORPSE GUILD
Benefits - your fighters can reroll results on the injury table
Drawback
One random fighter who has been critically injured (61-65) get put in their corpse grinder
If the guild model is on the table on a roll of 6 critically injured models are dead (66)
IRON GUILD
Benefits - cheaper weapons and easier access to rarer guns at the trading post
Drawbacks - you have to give them the weapons and wargear of you dead fighters
Can potentially include D3+2 scummer if your rep isn’t too high
GUILD OF COIN
benefits - roll an extra D6 for credit rewards for missions
Drawback - give D3 of your scenario reward credits to the guild
If the guild model is being used you can potentially swap attacker/defender roles.
SLAVE GUILD
Benefits- your leader or a champ can have one extra skill for a battle. Choose before each battle.
Drawback - they steal your captured fighters
If the guild model is on the table he can potentially take fighters to fight in the pits
PROMETHEUM GUILD
benefits - all your flamer and plasma weapons either lose scarce or gain plentiful
Drawback - gotta give them D3x10 creds if you earn moneys from a mission
If you have the guild model on the field turn the lights on and off at will
WATER GUILD
Benefit - you gain a free slopper. If you have a slopper they get guys out of recovery on a 5+ instead of 6+
Drawback - gotta give them D3x10 creds if you earn moneys from a mission
If the guild model is on the table you’ll get pluses to capture rolls
SO MUCH AWESOME!